Click the button above to be taken to the official Soulbound Weapon Forge, developed by Marcus Nelson. Soulbound's core concept of arming characters with personalized weapons would mean nothing if the weapons themselves were not unique in every case. Because of this, weapons are randomly generated in Soulbound, either by rolling dice or using the program below. Weapons are assembled using three different builds. Attuned weapons have a special affinity for magic and begin the game with two arcane Powers. Paired weapons have the character's soul split between two weapons. Combined weapons merge two existing items together for something entirely new. Paired and Combined weapons each begin the game with a single arcane Power. Between these three builds, 100 weapons, and 36 arcane Powers there exist billions of possible combinations, each one the beginning of a Wielder's destiny. 

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ARCANE POWERS

ALCHEMIC - The weapon may convert blood to silver, useful for quickly acquiring wealth.

ANIMATED - Takes to the air, animating itself to attack foes or protect its Wielder. 

BLINDING - Emits a blinding light from the weapon which stuns enemies in a radius.

BREACHING - Hits hard surfaces with incredible force, useful for breaking through doors and walls. 

BRIDGING - Capable of opening 2 portals which connect those points in space. 

CORROSIVE - Turns metal to rust, useful against armor and frustrating mechanisms. 

DAMNING - Places a mark upon its target which causes harm as those around them are injured.

DEATHLY - Allows its Wielder to converse with the dead. 

DEVASTATING - Consumes an incredible amount of energy to deliver a blow with ungodly force. 

DIVINE - An enchantment that allows the weapon to deal extra damage against Corrupted foes.

EXPLOSIVE - When activated, delivers an explosive attack. 

FERTILE - Grows a bed of moving vegetation underfoot which supports its allies. 

FESTERING - Leaves wounds that fester and rot away limbs. 

FLAME IMBUED - Sets the weapon on fire, giving it a chance to set enemies ablaze as well. 

FORM SHIFTING - May transform into any other weapon temporarily.

FROST IMBUED - Coated in a layer of ice the weapon chills and slows enemies. 

FURIOUS - Arcane energy grants the weapon extra damage and grows stronger with each attack. 

INSANE - Has a chance to induce madness in its target, sending them into a state of hysteria. 

LIGHTNING IMBUED - Swathed in lightning the weapons attack may chain electricity between foes. 

LUNAR - Catches the moons energy and infuses it with the weapon. 

PETRIFYING - Has a chance to turn enemies to stone on contact.

POISONED - The weapon may coat itself in a lethal poison.

POSSESSIVE - When attacking the weapon has a chance to gain control of weak-minded foes. 

PROPHETIC- The Wielder may speak a misfortune unto the world to occur within a days time.

SADISTIC - A Wielder may inflict damage upon themselves to imbue this bond with energy. 

SHIELDING - Forms an arcane shield which hovers near the weapon. 

RESTORATIVE - Heals injuries and mends broken bones. 

SOUL CAPTURING - Stores enemies souls as energy to be used in a powerful attack. 

SUPERHEATED - Turns the weapon red hot, dealing extra damage and melting through armor. 

SYMBIOTIC - Tendrils burst from the weapon and grip its Wielder's arms, boosting strength. 

TALKING - The weapon may speak its Wielder telepathically, sometimes proving helpful, usually not. 

THOUGHT STEALING - May obtain information from the target's mind when attacking. 

TOTEMIC - Transforms the weapon into an animal form.

VAMPIRIC - Drains the life from its targets and transfers it to the Wielder. 

VOLCANIC - Tears a portion of earth asunder, exposing enemies to magma and sulfur below.

WIND IMBUED - Strikes move with the fury of the wind, knocking away foes with each attack.