Hunting Trades 

As hunters prove themselves within their House they will eventually be noticed for their skills and promoted to a specialized hunting Trade. Taking on one of these specialized roles gives the character access to a plethora of unique items, including core items which would otherwise be inaccessible. Each of the hunting Houses opens into three distinct hunting Trades.

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Bruiser

Damage dealing powerhouses on the battlefield. Using their Iron Skeleton battleframes, Bruisers are capable of delivering blows with unbridled ferocity. Fighters within this school prefer heavy hitting melee weapons, although bringing along a shield is also quite common. These warriors are front-line combatants which makes them exposed to lethal attacks from monsters. This however is no problem however for a Bruiser who typically relishes in a life of danger.

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Sharpshooter

Hawk-eyed fighters that rain death from afar. The Sharpshooter is a ranged attacker who slays beasts through artillery and precise aim, assisted by their signature Scouting Glass. Ranged weapons are not required, but any Sharpshooter without will be mocked wherever they go. These lethal combatants are becoming increasingly popular for their devastating arsenal, aided by the continued improvement of modern firearms.

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Trapper

Patient hunters who are always thinking tree steps ahead. Trappers work get an edge before the battle has begun or to ensnare beasts in the midst of it using their Trap Caster. These sly woodsmen use a combination of ranged and melee weapons as their tools do much of the work. The Trapper gains their name from the arsenal of devious mechanisms they employ to wound unsuspecting targets, be they man or beast.

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Arcanist

Fiery scholars who manipulate corruption with devastating results. Arcanists are both a blessing to their allies and bane to their enemies by using a Malveus Torch. This clockwork contraption allows these academics to imbue their weapon, whatever it may be, with vile energy. Arcanists are the leading experts in Solum on all variety of topics concerning magic and corruption. This makes them invaluable in the field; especially on matters concerning bonds and Akuma.

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Striker

Aerial attacker who are first to the fray. Strikers use their Hunter’s Grasp to cover great distances in a flash and mount monsters with ease. They prefer lightweight weapons and avoid anything that might slow them down. Because of their lightning speed, bold maneuvers, and stylish takedowns they often have the greatest stories to bring home, and the fewest limbs.

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Guardian

Stalwart defenders of any party. Guardians stand between their group and danger, blocking themselves from harm with an Auto-Buckler shield. The mighty combatants of this school prefer melee weapons, especially anything that will give them an advantage for staying alive. Guardians are known for being a bulwark in the field. They make it a commitment to not only slay their foes, but to keep their group protected.

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Ranger

Nimble specialists within a hunting group. The Ranger is a lithe scout who specializes in reconnaissance and subterfuge, hidden by their Auto-Ghillie. Those who practice this trade mostly used ranged weapons as they are best suited for the work. These swift trackers also possess a number of supply items with which they disable and interrupt their foes, making them a valuable asset on the battlefield.

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Scholar

Knowledgeable academics that act as walking libraries. Scholars are the brain of any hunting, chronicling information in their Volumn Mask readers. What they lack on the battlefield they make up for in preparation. Whether it be unveiling a hidden weak point, cracking a code, or steering the group past danger the Scholar can always provide advice to further a party’s objective.

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Oracle

Mystical sages that guide and support those in need. Oracles use the science of arcane astrology to divine the future through an Astral Compass. These wise mystics can be found wielding all manner of weapons since their true fight is made before the battle. By manipulating the fate of their party Oracles can change the tide of combat. These soothsayers also employ all manner of alchemical ingredients to aide their party, making them a first choice for supporting a hunt.